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Like any RPG, I could go on, but let's just leave the story at that. Most of First Departure sticks with the fantasy backdrop and only rarely strays into sci-fi town, which was a little disappointing but understandable. The gameplay of First Departure is fairly traditional for an RPG.
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You move about a world map on your journey and traverse the expected set of towns and dungeons, progressing the plot as you go. Outside of towns, you can hit Square to start a Private Action, which sends your characters into the town so you can talk to each of them individually to learn more story details and also get little glimpses into their backgrounds. The battle system in First Departure, however, is far more action-oriented. You control one character at a time while the AI handles the remaining three. You can move around the battlefield freely and execute normal attacks with the X button. Hitting either the L or R triggers will perform special attacks which you can assign prior to the battle. Thankfully, you can switch which character you're controlling at any time with a quick press of the Circle button. Star Ocean: First Departure boasts an item creation system as well as a fairly extensive skill system which can be used to boost certain attributes of your party. For example, spending SP on the skill Godspeed gives your fighters boosted speed in battle and occasionally allows them to teleport to the selected target. Alternatively, spending points on the Knife skill is not only critical in developing your "cooking" item creation ability, but it also raises the character's strength by ten points per level. That's really all there is to First Departure. The game does a number of things quite well. First, Star Ocean is reasonably enjoyable and the combat system certainly has its moments. The game's loading times are also admirable and the background environments - while unfortunately static - are still very eye-catching and nicely detailed. But the problem with First Departure is how all the minor annoyances add up to detract from the total package.
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The entire experience, despite having some interesting themes, is extremely formulaic and there are no gameplay mechanics worthy of special note. I also thought that the plot was fairly bland and the characters had little depth to speak of. Although I was quite taken with Ilia (she had one of the strongest female voice roles), I didn't find any of the other characters (besides Ronyx) to be particularly interesting, which is a shame considering the importance of solid characters in an RPG. The flaws would be forgivable if the battle system delivered, but issues extend into that domain as well. #Star ocean first departure r skills psp#īecause your character will automatically lock-on to and run towards your target, you'll spend most battles pounding away at the X button with almost nothing to mix up the action.
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